To compile a non-common language in CMake, you will first need to create a custom build rule for that language. This can be done by using the add_custom_command
or add_custom_target
functions in CMake.
When creating this custom build rule, you will need to specify the source files for the non-common language, as well as the commands to compile and link them. You may need to use external tools or compilers specific to that language in order to successfully compile the code.
Once you have defined the custom build rule, you can then add it to your CMakeLists.txt file using the add_executable
or add_library
functions. This will ensure that the non-common language code is compiled along with the rest of your project when you run CMake.
It is important to note that compiling non-common languages in CMake may require additional configuration and setup, as CMake is primarily designed for C and C++ projects. However, with the proper build rules and configuration, you should be able to successfully compile code in a non-common language using CMake.
How to compile Ada programs in CMake?
To compile Ada programs in CMake, you will need to create a CMakeLists.txt file in the root directory of your project. Here is an example CMakeLists.txt file for compiling Ada programs:
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# Set the minimum required version of CMake cmake_minimum_required(VERSION 3.0) # Define the project and the languages project(MyAdaProgram LANGUAGES Ada) # Set the Ada compiler and flags set(CMAKE_Ada_COMPILER "gnatmake") set(CMAKE_Ada_FLAGS "-g") # Add the Ada source files file(GLOB ADA_SOURCES "*.adb" "*.ads") # Compile the Ada sources add_executable(MyAdaProgram ${ADA_SOURCES}) |
In this example, we set the Ada compiler to "gnatmake" and specify the compiler flags using CMAKE_Ada_FLAGS
. We then use the file
command to gather all Ada source files in the current directory and add them to the executable target using add_executable
.
To build your Ada program using CMake, you can run the following commands in the terminal:
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mkdir build cd build cmake .. make |
This will generate the Makefile using CMake and compile your Ada program using the specified Ada compiler.
How to compile R scripts in CMake?
To compile R scripts using CMake, you can follow these steps:
- Create a CMakeLists.txt file in your project directory. This file will define the build configuration for your project.
- Add the following lines to your CMakeLists.txt file to find the R programming language on your system:
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include(FindR)
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- Next, specify the R script that you want to compile by adding the following lines to your CMakeLists.txt file:
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set(R_SCRIPT "your_script.R")
|
- Use the Rscript command to execute the R script in your CMakeLists.txt file:
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execute_process(COMMAND Rscript ${R_SCRIPT})
|
- Finally, build and compile your project using CMake:
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mkdir build cd build cmake .. make |
This will compile and execute your R script using CMake. Note that you may need to install the necessary dependencies for executing R scripts in CMake.
How to compile Prolog scripts in CMake?
To compile Prolog scripts in CMake, you will need to create a CMakeLists.txt file in your project directory and specify the commands needed to compile and run the Prolog scripts.
Here is an example of a simple CMakeLists.txt file that compiles a Prolog script using SWI-Prolog:
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# Minimum version of CMake required cmake_minimum_required(VERSION 3.10) # Name of the project project(PrologExample) # Find SWI-Prolog package find_package(SWI-Prolog REQUIRED) # Add executable for Prolog script add_executable(my_prolog_script my_prolog_script.pl) # Link SWI-Prolog libraries target_link_libraries(my_prolog_script ${SWIPL_LIBRARIES}) |
In this example, replace 'my_prolog_script.pl' with the name of your Prolog script file. Save this file as CMakeLists.txt in your project directory.
To compile the Prolog script, you can run the following commands in your terminal:
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mkdir build cd build cmake .. make |
This will generate the necessary build files and compile your Prolog script using CMake. You can then run the compiled Prolog script by executing the generated executable in the build directory.