How to Draw A Line In P5.js Using Webgl?

10 minutes read

In p5.js, you can draw a line using the line() function in the WebGL rendering mode. To draw a line, you need to specify the starting and ending coordinates of the line using the line() function. The syntax for the line() function is line(x1, y1, x2, y2), where (x1, y1) specifies the starting coordinates of the line, and (x2, y2) specifies the ending coordinates of the line. You can call the line() function within the setup() or draw() function to draw a line on the canvas. Remember to set the rendering mode to WebGL by using the createCanvas() function and passing the WEBGL parameter to enable the WebGL mode.

Best Javascript Books to Read in November 2024

1
JavaScript: The Definitive Guide: Master the World's Most-Used Programming Language

Rating is 5 out of 5

JavaScript: The Definitive Guide: Master the World's Most-Used Programming Language

2
JavaScript from Beginner to Professional: Learn JavaScript quickly by building fun, interactive, and dynamic web apps, games, and pages

Rating is 4.9 out of 5

JavaScript from Beginner to Professional: Learn JavaScript quickly by building fun, interactive, and dynamic web apps, games, and pages

3
Learning JavaScript Design Patterns: A JavaScript and React Developer's Guide

Rating is 4.8 out of 5

Learning JavaScript Design Patterns: A JavaScript and React Developer's Guide

4
Web Design with HTML, CSS, JavaScript and jQuery Set

Rating is 4.7 out of 5

Web Design with HTML, CSS, JavaScript and jQuery Set

  • Brand: Wiley
  • Set of 2 Volumes
  • A handy two-book set that uniquely combines related technologies Highly visual format and accessible language makes these books highly effective learning tools Perfect for beginning web designers and front-end developers
5
JavaScript Crash Course: A Hands-On, Project-Based Introduction to Programming

Rating is 4.6 out of 5

JavaScript Crash Course: A Hands-On, Project-Based Introduction to Programming

6
JavaScript All-in-One For Dummies

Rating is 4.5 out of 5

JavaScript All-in-One For Dummies

7
Eloquent JavaScript, 3rd Edition: A Modern Introduction to Programming

Rating is 4.4 out of 5

Eloquent JavaScript, 3rd Edition: A Modern Introduction to Programming

  • It can be a gift option
  • Comes with secure packaging
  • It is made up of premium quality material.
8
JavaScript and jQuery: Interactive Front-End Web Development

Rating is 4.3 out of 5

JavaScript and jQuery: Interactive Front-End Web Development

  • JavaScript Jquery
  • Introduces core programming concepts in JavaScript and jQuery
  • Uses clear descriptions, inspiring examples, and easy-to-follow diagrams


What is the default line thickness in p5.js using webgl?

The default line thickness in p5.js using WebGL is 1 pixel.


How to draw a patterned line in p5.js using webgl?

You can draw a patterned line in p5.js using the webgl renderer by creating a custom shader that will apply the pattern to the line. Here's an example of how you can achieve this:

  1. Create a custom shader in your p5.js sketch:
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
let customShader;

const vertexShader = `
precision mediump float;

attribute vec3 aPosition;

void main() {
  gl_Position = vec4(aPosition, 1.0);
}
`;

const fragmentShader = `
precision mediump float;

void main() {
  vec2 uv = gl_FragCoord.xy / vec2(100.0, 100.0); // adjust the divisor to control the size of the pattern
  float pattern = mod(uv.x + uv.y, 2.0); // create a striped pattern

  gl_FragColor = vec4(vec3(pattern), 1.0); // set the color based on the pattern
}
`;

function preload() {
  customShader = createShader(vertexShader, fragmentShader);
}

function setup() {
  createCanvas(400, 400, WEBGL);
}

function draw() {
  shader(customShader);

  beginShape(LINE_STRIP);
  vertex(-200, 0, 0);
  vertex(200, 0, 0);
  endShape();
}


In this example, we define a custom shader with a simple striped pattern. You can modify the fragment shader to create different patterns as per your requirements.

  1. Use the custom shader to draw a line with the pattern:


In the draw() function, use the shader() function to apply the custom shader to draw a line.

  1. Adjust the pattern:


You can modify the fragment shader to create different patterns by changing the formula used to calculate the pattern.


Run the sketch to see the patterned line drawn using the custom shader in p5.js with the webgl renderer.


What is the default line color in p5.js using webgl?

The default line color in p5.js using the WEBGL renderer is white (255, 255, 255).


How to draw a line that changes thickness along its length in p5.js using webgl?

In p5.js, you can draw a line that changes thickness along its length using the beginShape() and endShape() functions. Here's an example of how you can achieve this in webgl mode:

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
function setup() {
  createCanvas(400, 400, WEBGL);
}

function draw() {
  background(220);
  
  beginShape();
  strokeWeight(1);
  for (let i = 0; i <= 100; i++) {
    let x = map(i, 0, 100, -width / 2, width / 2);
    let y = map(sin(i * 0.1 + frameCount * 0.1), -1, 1, -height / 2, height / 2);
    let w = map(abs(sin(i * 0.1 + frameCount * 0.1)), 0, 1, 1, 5); // Change thickness here
    strokeWeight(w);
    vertex(x, y);
  }
  endShape();
}


In this example, we use a for loop to iterate through points along the line. We use the map() function to calculate the x and y coordinates of each point, as well as the thickness of the line. The thickness of the line changes based on the sin function, creating a wave effect. The strokeWeight() function is used to set the thickness of the line for each point.


You can adjust the mapping functions and the wave effect to customize the appearance of the line. Feel free to experiment and create your own unique variations!


How to draw a line that changes color based on user input in p5.js using webgl?

You can achieve this by using the fill() and stroke() functions along with the WebGL renderer in p5.js. Here's an example code snippet to draw a line that changes color based on user input:

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
let colorPicker;

function setup() {
  createCanvas(400, 400, WEBGL); // Use WEBGL renderer
  colorPicker = createColorPicker('#000000');
  colorPicker.position(20, 20);
}

function draw() {
  background(220);
  
  let color = colorPicker.color(); // Get the selected color from the color picker
  
  stroke(color); // Set the line color
  
  // Draw a line from one point to another
  line(-100, -100, 100, 100);
}


In this code, a color picker is created using the createColorPicker() function. The selected color from the color picker is then retrieved using the colorPicker.color() function. This color is then used to set the stroke color of the line using the stroke() function.


You can run this code in the p5.js editor or any HTML file that includes the p5.js library with the WEBGL renderer. The line drawn will change color based on the user's input from the color picker.

Facebook Twitter LinkedIn Whatsapp Pocket

Related Posts:

The p5.js draw function is the main function that continuously executes, running the code inside it repeatedly to create animations and interactive graphics. When a p5.js sketch is loaded, the draw function is automatically called 60 times per second by defaul...
To draw in polar coordinates with p5.js, you can use the functions sin() and cos() to calculate the x and y coordinates based on the angle and radius. First, convert the angle from degrees to radians using the function radians(). Then, use cos() to calculate t...
To draw an image on a canvas, you need to follow these steps:Get a reference to the canvas element in HTML. You can do this by using the document.getElementById() function and passing the ID of the canvas element as a parameter. For example: var canvas = docum...